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Wardogs boss talks balance, XP, and why 'the endgame is sh*t' right now

A few notable quotes from Bulkhead CEO Joe Brammer's latest Wardogs discussion video on X, in which he reacts to a video from YouTuber JbowenDaMan.

Wardogs continues to be one of my favorite games of the year, but almost three weeks into early access, I understand why developer Bulkhead was anticipating agita as players got deeper into its progression. The 100-player FPS has a serious XP grind, and some say they were having a better time before the most dedicated players started unlocking the highest tiers of vehicles, armor, and weapons.

Brammer's insights on player feedback and the studio's philosophy on balance are a useful lens into how Bulkhead sees its game—first and foremost a sandbox shooter where no two matches are the same, and not a competitive FPS that requires perfect balance.

"Sometimes in our game, we're going to be OK with something being a bit overpowered for a season and then underpowered next season, to keep it interesting," …

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