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World of Warcraft's D&D crossover is neat, but inconsistent—novel on one page, then shrugging and pointing to the PHB you already own on the next

World of Warcraft's big crossover with Dungeons & Dragons is finally here—and despite being a huge flagship collaboration, one of the biggest MMOs meeting with one of the biggest TTRPGs, I'm sad to say I'm feeling just a touch whelmed. This sourcebook is inconsistent—filled with very cool character options in some places, and just pointing at the already-existing player's handbook in others.

That inconsistency doesn't let the whole project down, mind. There are still some rules tucked away in here that I think are great additions to any campaign, not just a World of Warcraft-themed one.

Let's start with the big one: Classes. WoW and D&D do have a lot of overlap in terms of class fantasy—there's not much in the way of appreciable differences between a Fighter and a Warrior, other than a few iconic abilities being missing from the pack. …

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