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'We probably sold millions of boards because of that game, and it was magnificent': 3dfx cofounder gives Quake a 'great deal of credit for our overall success'

If you care about retro PC gaming hardware, there's a good chance you've heard of the now-defunct 3dfx. And if you know 3dfx, there's an even better chance you've heard of the 3dfx Voodoo graphics card. Well, according to one of its founders, its success is owed at least in part to the legendary shooter Quake.

Ross Smith recently spoke to our friends at Club386 in celebration of the first 3dfx Voodoo turning 30 years old, and he talks about the 'Quake effect'.

Effectively, though Quake launched in June 1996, it didn't get GLQuake, which allowed for 3D hardware acceleration, until the start of 1997. John Carmack reportedly reached out to 3dfx, which then worked on an API called MiniGL that could run the game. In its implementation, 3dfx cards could then run the game at a better resolution in greater detail with a wider range of colours.

Smith says, "I would certainly give id, John, and Quake a great …

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