Microsoft's Deal for Hideo Kojima's Physint 'Substantially Below What Xbox Would Typically Spend to Develop a Premium Game'
Microsoft’s high-profile deal for Hideo Kojima’s Physint is reportedly “substantially below what Xbox would typically spend to develop a premium game.”
Xbox snapped up Physint after Kojima pitched the game to new CEO Asha Sharma — a pitch Kojima conducted after Sony canceled the previously PlayStation-exclusive project. For more on that, check out IGN’s recent interview with Hideo Kojima himself, where he talks through how he found out Sony had ditched Physint, and his concern about the fate of Kojima Productions.
Since then, there have been a number of online reports about the budget for Physint, with some claiming the deal was around $400 million. Subsequent reports claimed the figure was substantially less. Now, in a New York Times profile of Sharma, it was reported that Xbox may have negotiated a deal for less than you’d expect for what is expected to be a full price, triple-A spiritual successor to Metal Gear Solid from the creator of the franchise.
Here’s …
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