
Deadlock isn't a MOBA or a third-person shooter anymore—City Never Sleeps has turned it into a horror game
Ignore the section tag for this article, because while Deadlock may technically have the DNA of a MOBA or a third-person shooter, it is actually a horror game, and a bloody scary one at that.
How did I come to this hypothesis, you ask? Well, a few reasons come to mind, including one huge one that loves pizza. You see, I predominantly play Rem, and one of Rem's perks is that he can run around the maze of tunnels beneath the map, farming souls and just generally getting up to no good. Until recently I was largely left alone in said tunnels; I hardly ever play against a Calico and Mo and Krill rarely use them.
And then came Deadlock's latest major update City Never Sleeps, which brought six new heroes, the first of which being the Rat King. Ironically I actually voted for the Rat King, and that decision haunts me.
Picture this. I'm skedaddling around the tunnels minding …
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