
GTA 6 was delayed partially because the amount of NPCs was 'horrifying' and required a dedicated studio full of writers to handle
Grand Theft Auto 6, originally slated to be released back in May, was delayed to November —the reason given at the time was "to finish the game with the level of polish you have come to expect and deserve". And while that still very much holds true, the reality of the game's scope and stature was apparently kinda terrifying from a production standpoint.
Speaking with Bloomberg, co-head of development Rob Nelson commented on one reason for the delay—the amount of NPCs that were required to populate Leonida: "The projections they were giving us were horrifying." The solution? A kind of NPC emergency room, an entire studio set up in LA solely designed to handle the workload.
Another development co-head, Phil Hooker, comments: "I think when it became apparent that some areas weren’t going to make it, that’s when we decided to make the shift of date. …
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