
Peter Molyneux speaks candidly about AI: 'We, as the industry, are pretending we're not using AI, but the reality is, it's almost impossible to code now without using AI'
Recently, I travelled to Guildford, England, to interview developer Peter Molyneux, the legendary game developer behind Populous, Theme Park, Dungeon Keeper, Black & White and Fable, among others.
And, as part of that interview, which covered everything from Molyneux's brand-new god game, Masters of Albion, which has just got a huge game-changing update, through the moment he conceptualized Black & White's famous titan creatures, and onto the bombshell news that a Black & White remaster could be incoming, I also asked the father of the god game genre about AI use in the video game industry.
Molyneux is a gaming industry veteran, having been active in the gaming industry for over 40 years, so naturally his take on the rise of AI in game development was of interest. This is what he said when I asked if the gaming industry should embrace AI.
At this point, I asked Molyneux how AI was such a big step forward for studios, as, …
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