
No more waiting on shaders to compile as Nvidia's latest driver adds advanced shader delivery: users report lower RAM usage in Call of Duty: Modern Warfare 4 and Gears of War: E-Day
In the era of speedy solid state drives, I barely remember the last time I saw a loading screen. I say 'barely' because it was, in fact, last night as I waited for Star Wars Zero Company to compile its shaders for a second time following a crash I encountered during the tutorial mission. Some of us are just blessed (read: cursed) like that. Thankfully, more and more games are moving towards pre-compiling shaders.
Case in point, Nvidia just released a fresh GeForce Game Ready Driver that adds support for Advanced Shader Delivery in both Call of Duty: Modern Warfare 4 and Gears of War: E-Day. I've not had a chance to test the Nvidia GeForce 621.01 WHQL driver yet, but journalist Sebastian Castellanos notes "considerably lower system RAM usage" with it installed.
He wrote on X, "In Gears of War: E-Day, [RAM usage is] about 7-8 GB lower in my case. CPU usage is still relatively high though."
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