
AMD says its working on FSR's frame pacing issues, but there's still conspicuously no mention of Multi Frame Generation
Whether you dismiss it as 'fake frames' or embrace the tech as a real game changer, frame generation has fast become a headlining act of this GPU generation. We've since discovered that not all frame gen (FG) tech is created equal, but AMD has promised to address a key criticism of its own FSR FG.
Earlier this week, AMD's Jack Huynh announced that FSR 4.1 would be shipping early to RX 6000 graphics cards, though that wasn't all. Huynh also announced that improvements to FSR's frame pacing were on the way, too.
Personally, I'm more familiar with Nvidia's approach to FG—especially after unlocking Multi Frame Gen on my RTX 4070 Super earlier this year. AMD's FSR has often been criticised for how it struggles with frame pacing in comparison. Ie, you may have lots of frames, but not every one of them is displayed for a consistent amount of time, making for gameplay that's a different flavour of choppy.
The …
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