
Overwatch's director discusses why King's Row is so iconic, but admits that 'every single map in the game gets a vote'
After Team 4 added map voting to Overwatch one thing became crystal clear: everyone wants to say they're a free thinker who doesn't follow the crowd until King's Row turns up, and then it's a landslide.
King's Row is widely considered to be the best map in Overwatch, I certainly think so. It's one of the few maps that's fun to play on defense and attack, as it doesn't seem overly weighted to either side, at least not until the very end.
"There's high ground there, but there's not oppressive high ground," Aaron Keller, game director of Overwatch explained to me after I asked him what, in his mind, made this such an iconic map. "There's areas for a lot of different heroes to do their things. It's fairly tight and close, so you're not going to get out of the action for too long.
"Another thing that I think about a lot with King's Row—sorry this could go on …
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