
Splash Damage acquired this studio just 3 months after laying off a bunch of people—now it's laying them off, too
The closure of BioWare and layoff of roughly 400 people at Electronic Arts is being rightly excoriated as an example of the corrosive effects of capital on pretty much everything good. But that same sort of thing happens, maybe more often than we'd like to think, on smaller scales, too. Case in point: Gamepires, creator of open-world survival game Scum, which announced last week that it's putting people out of work.
The bad news came via an unattributed message posted on X: "A difficult decision has been made to reduce the size of the Gamepires team, which means saying goodbye to colleagues who've helped shape Scum and the studio. This step is necessary to help Gamepires adapt to challenging market conditions and long-term sustainability."
It's all very bloodless and generic—the sort of statement that could've come from just about any game studio making layoffs over the past six months or so.
What makes this particular case feel so egregious, though, …
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