
The launch is not the end: How Beholder: Conductor equalled its launch sales 15 months after release
Once a game is out, its post-release story can seem almost settled. After the launch window, a DLC or major patch might give players a reason to return – but if the team has no plans to keep working on the game, what is left to do except watch the sales taper off?
You're reading a preview. The full article is published by GamesIndustry.biz on their website.
Read the full story on GamesIndustry.biz

