
8 Games With Magic Systems So Detailed Brandon Sanderson Would Be Proud
Sanderson has been in talks with studios, off and on, about bringing his own magic systems to a video game. It’s easy to see why: Each power he writes links to a specific substance with a learnable effect…which already sounds like an RPG’s skill tree just waiting to happen. Swap steel in a Sanderson book for a wand component in Noita or a Keese eyeball in The Legend of Zelda: Tears of the Kingdom and the same principle holds: One input, one repeatable output, every time. These eight magic systems prove Sanderson’s law holds up well, whether or not his own game ever ships.
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