
Resident Evil Requiem Was Originally Planned as an Online Game, Producer Says
Resident Evil Requiem producer Masachika Kawata revealed that the game was originally planned to be an online title before they scrapped the idea to focus on horror.
Kawata shared this information in the Biohazard 30th Special Mook (‘magazine book’), a 124-page, full-color fan book with a complete history of the series' timeline, creature genealogy, and developer interviews.
“Every game is a continuous process of trial and error. For example, with Resident Evil Requiem, [game director Koshi Nakanishi] initially went so far as to develop it as an online game,” he said, via a fan translation.
“However, the results of research conducted partway through development were not favorable, so we decided to prioritize the horror concept once again and abandoned the online direction.”
That’s not the only wild thing Kawata revealed in the mook; he also said that Leon was the first character the team chose as a protagonist, but they ultimately felt that being able to hack and slash zombies …
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